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002 – First things first

Updated: May 16

In our first blog post, we talked about how you can get started with Grasshopper: what it is, how to download it and who it is useful for.


Now before you start modelling, we should look at the first things first - the relevant terms and functions.


Important terminology

Below you can find a list of the basic terms that we will be using throughout this blog series:

  • Components: A component in Grasshopper is an element of the bigger model that you’re creating. Components usually represent operations you perform on the data. (We sometimes call them ‘the batteries’ because they look like batteries to us - and of course they provide a lot of power).

Components in Grasshopper

  • Workspace: While working on your models, you will most likely have a split screen, half in the Rhino workspace (the area that you will see your resulting 3D model in) and a Grasshopper workspace (where you can use the components to create the logic behind the model).

  • Rhino vs Grasshopper: Grasshopper is a VPL (visual programming language) that runs within Rhino.

Rhino vs Grasshopper

  • Wire: To connect different components, you can use a wire to connect them. This is like a string that attaches one node to another (we jokingly call this the spaghetti - but don’t be fooled: you don’t need to create spaghetti code if you do things right - an experienced Grasshopper modeller makes clean models).

  • Node: A node is the little white box on the sides of components that you can drag the wire to/from.

Node in Grasshopper

Would you like to know more? #jointhepack

Packhunt was developed with Grasshopper and other parametric applications in mind and it can provide you with control over your Grasshopper models.


If you’d like to continue expanding your Grasshopper knowledge, get in touch with us via this

contact form.


We’d be happy to answer any questions you may have!

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